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Total Cost:
50
Modular Health Vial (1)

Restores 100 Health over 15 seconds. Each use consumes 1 of 1 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

Total Cost:
100
Modular Health Vial (2)

Restores 100 Health over 15 seconds. Each use consumes 1 of 2 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.


Total Cost:
200

Modular Health Vial

Restores 100 Health over 15 seconds. Each use consumes 1 of 3 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

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Very good guide, it offers many great tips that can help in GH games but also GD games.
on Workshop_Shaco's Gotham Heights Flash Guide (Finished)


Giving your guide a shot, as of now battles are one sided against my favor. Having a hard time saving up and getting Revolver followed by Claymore.
on Xii's Bad Kitty "Burst Damage"

The major downside of this guide as I see it is the late capping of the chains. It is a very effective way to chase down a feeling enemy, or give your carry time to escape, as well as keep your enemies inside AoE ults for at least a little longer.
on Arcane Green Lantern - Willing to Assist [GH]

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