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Total Cost:
50
Modular Health Vial (1)

Restores 100 Health over 15 seconds. Each use consumes 1 of 1 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

Total Cost:
100
Modular Health Vial (2)

Restores 100 Health over 15 seconds. Each use consumes 1 of 2 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.


Total Cost:
200

Modular Health Vial

Restores 100 Health over 15 seconds. Each use consumes 1 of 3 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

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I used to use wounding, I just like having more damage early especially on Green Arrow Combos. If the enemy marksman starts a gambit or nil weapon having the early coda and damage you should be able to kill or atleast zone them really hard.
on Crs_KoN - Green Arrow Guide

Swptember Update may change a lot. ^^
on Crs_KoN - Green Arrow Guide

I know this may be a stupid question, but I main tanks, and play carries on the side. Why the +9 mod on Coda? I use the wounding to save credits and it seems to work better for me than the +9 mod. I could question the crit chance over the terminate m
on Crs_KoN - Green Arrow Guide

I just wanted to thank you for writing the bes guide to playing AWW! It is so detailed and gives so much insight it's just amazing. After reading this guide i was able to get a score of 25/0/5 in my second game. Please write more guides like these.
on Reclaim the Game! A Comprehensive Guide to Laning as Atomic Wonder Woman

Excited to see you complete this. It's working pretty well in matches. Do you think it could be used for Midlane as well?
on How To Toplane With Batman ~ Done Right! [Gotham Divided][In Progress]

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