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Total Cost:
50
Modular Health Vial (1)

Restores 100 Health over 15 seconds. Each use consumes 1 of 1 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

Total Cost:
100
Modular Health Vial (2)

Restores 100 Health over 15 seconds. Each use consumes 1 of 2 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.


Total Cost:
200

Modular Health Vial

Restores 100 Health over 15 seconds. Each use consumes 1 of 3 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

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Question about Mod (Shrapnel): Will it add splash damage to all green lantern skills? Or it works only whith basic attack?
on Eye Of Ekron

I am one of those people that don't know exactly what to do after they capture top. Ganking bottom seems so obvious now. Thanks!
on Gotham Heights Guide

Is blue scarab still a viable option after the recent patch?
on Shadoh's High Power Damage Gotham Heights Flash Guide

q is better than w because upgrading it reduces cooldown, increases knockup, and has a higher power damage percentage
on toxic GH Poison Ivy Guide

Well Vesper its not necesary to take damage really its optional i reccomend you use it on CC and GD really.The velocity 9 implants are optional as well for you to use. Tell me how this build worked out for you. Good Luck with Batman
on Batman Eternal Rampage Guide

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