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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    We're moving on to new pastures, and we'd love it if you'd join us.

    We've moved on to new pastures, and we'd love it if you'd join us. If you play Gigantic, we have a site for that: GGRock. If you're a Paragon fan, we recently launched ParagonDB. And for Overwatch players, we're working on a player/team finder site over at overwatchers.gg.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @meetdamien

    Has this item changed in-game since we last updated this page? Let us know! Submit a correction

    Total Cost:
    100

    Modular Health Vial 100

    Tier 1 Restores 100 Health over 15 seconds. Each use consumes 1 of 1 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

    Total Cost:
    250

    Modular Health Vial 250

    Tier 2 Restores 125 Health over 15 seconds. Each use consumes 1 of 2 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.


    Total Cost:
    500

    Modular Health Vial 500

    Restores 150 Health over 15 seconds. Each use consumes 1 of 4 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.
    Designed for portability and concentrated effect, the Health Vial can restore health to its user over a short period of time, but it is consumed in the process.

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