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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Sacrilege
    @SacrilegeGG


    Released December 17th, 2014
    1 alternate costume available
    Champion select: Voice Actor: Michael Dorn
    Strong against:
    Star Sapphire 3 votes
    Starro 3 votes
    Green Lantern 2 votes
    Mecha Superman 2 votes
    Weak against:
    Green Lantern 2 votes
    Mecha Superman 2 votes
    Nightmare Robin 2 votes
    Robin 2 votes
    Star Sapphire 2 votes
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    Swamp Thing's Consume

    Swamp Thing's Consume grants credits when used.

    Vine Leash (Q)

    Cooldown: 11.0s 20 Will

    Swamp Thing shoots a vine that deals 40 Power Damage to the first enemy it hits, and attaches itself for 3s. If it hits a target, he has 3s to cast another vine.

    Enemies attached to vines lose 20% Movement Speed, and Swamp Thing gains 10% Move Speed per vine. Enemies hit by both vines are Rooted for 1s, severing the vines and granting Swamp Thing 10% Move Speed for 3s.

    Damage:
    40
    80
    120
    160
    + 30% Power Damage
    Slow:
    20%
    25%
    30%
    35%
    Cost:
    20
    25
    30
    35
    Cooldown:
    11
    10
    9
    8

    Husk (W)

    Cooldown: 60.0s 80 Will

    Summon a Husk for 300s that travels to target location and grants vision, and can withstand 1 Basic Attack. After it reaches the location, Swamp Thing can use this skill to teleport to the Husk after a 2s channel, consuming it. While channeling, the Husk gains a Shield that blocks 2 Basic Attacks. Husks are stealthed, only able to be seen by enemy Champions within 300 range.

    Swamp Thing can have up to 2 charges and 2 active Husks, and generates an additional charge every 35s.

    Recharge Time:
    35
    30
    25
    20
    Vision Range:
    300
    350
    400
    450
    Cooldown:
    60
    55
    50
    45

    Earth Strike (E)

    Cooldown: 12.0s 50 Will

    Swamp Thing deals 60 Power Damage in an area. Damaged enemies lose 30% Move Speed for 1.5s. Enemy Champions in the center, and drones/creatures, are Knocked Up for 1s. Enemy Champions not in the center are Knocked Back instead.

    Damage:
    60
    110
    160
    210
    + 60% Power Damage
    Slow:
    30%
    35%
    40%
    45%
    Cost:
    50
    60
    70
    80

    Warrior King (R)

    Cooldown: 120.0s

    Swamp Thing becomes the Warrior King for 10s, healing 200 Health (over-healing is converted into temporary health). While he is the Warrior King, he gains 25% Attack Speed, is Immune to Slows, and his Basic Attacks deal an additional 30 Power Damage that splashes to nearby enemies.

    Damage:
    30
    40
    50
    60
    + 30% Power Damage
    Heal:
    200
    300
    400
    500
    Attack Speed:
    25%
    30%
    35%
    40%
    Cooldown:
    120
    105
    90
    75

    Bio-Regenerative Formula (Passive)

    Trigger (Cooldown: 50s) - If a single blow deals 0 damage (8% of Current Health) to Swamp Thing, he will regenerate 75% of that damage back over 4s.

    Heal Ratio:
    75%
    85%
    95%
    105%
    Cooldown:
    50
    45
    40
    35

    Top rated guide

    The Green Giant (Solo/Support)
    ...
    Read full guide » A Swamp Thing guide by Aradon (last updated about X)

    Most recently updated guide

    The Green Giant (Solo/Support)
    ...
    Read full guide » A Swamp Thing guide by Aradon (last updated about X)
    Guide Author Map Score Views Updated Freshness
    The Green Giant (Solo/Support) Aradon 12 2,747 2015-05-11 Practically a fossil
    Defender of the Deep 650

    Alec Holland was a brilliant chemist who developed something he called a bio-restorative formula which promised to solve food shortages forever. Unfortunately, thugs hired by a rival who wanted to steal the formula triggered an explosion in Alec's lab, destroying it and killing Alec. The explosion caused Alec's formula to saturate the nearby plants and thus the Swamp Thing was born.

    Possessing Alec's memories, the Swamp Thing initially thought he was Alec reborn and cursed the monster he had now become. However, in time he learned the truth: He was actually one in a long line of elemental protectors summoned by The Parliament of Trees. This group of sentient plants protected the Green, the force that created and sustained plant life on Earth. Swamp Thing embraced his role as protector of the Green, and thanks to the memories he inherited from Alec he has expanded his charge to the protection of all life on Earth.

    Basic audio

    Champion select

    Rejoining the fight (respawn)

    Victory over another champion

    Level up / new abilities

    Using an ultimate ability

    Champion interactions

    Champion Cash Points Role Universe Difficulty Guides
    Aquaman 650 5700 Bruisers Prime 100%
    22 guides available
    Arcane Green Lantern 650 5700 Enforcers Arcane 70%
    34 guides available
    Arcane Supergirl 650 5700 Blasters Arcane 50%
    9 guides available
    Atomic Green Lantern 575 5050 Enforcers Atomic 70%
    21 guides available
    Atomic Joker 650 5700 Marksmen Atomic 50%
    6 guides available
    Atomic Poison Ivy 495 4350 Enforcers Atomic 50%
    17 guides available
    Atomic Wonder Woman 575 5050 Assassins Atomic 40%
    31 guides available
    Atrocitus 650 5700 Enforcers Prime 70%
    20 guides available
    Batman 0 0 Assassins Prime 10%
    53 guides available
    Blue Beetle 650 5700 Marksmen Prime 100%
    24 guides available
    Catwoman 650 5700 Blasters Prime 70%
    35 guides available
    Cyborg 575 5050 Marksmen Prime 40%
    26 guides available
    Doomsday 0 0 Bruisers Prime 10%
    47 guides available
    Flash 650 5700 Assassins Prime 70%
    57 guides available
    Gaslight Batman 0 0 Marksmen Gaslight 70%
    43 guides available
    Gaslight Catwoman 375 2850 Assassins Gaslight 40%
    33 guides available
    Gaslight Joker 150 400 Enforcers Gaslight 10%
    38 guides available
    Green Arrow 650 5700 Marksmen Prime 70%
    33 guides available
    Green Lantern 0 0 Blasters Prime 40%
    35 guides available
    Harley Quinn 0 0 Controllers Prime 10%
    29 guides available
    Hawkgirl 650 5700 Bruisers Prime 40%
    7 guides available
    Joker 0 0 Blasters Prime 70%
    35 guides available
    Katana 650 5700 Bruisers Prime 100%
    10 guides available
    Krypto 650 6800 Controllers Prime 80%
    9 guides available
    Lex Luthor 650 6800 Blasters Prime 80%
    6 guides available
    Mecha Superman 575 5050 Enforcers Mecha 70%
    16 guides available
    Mecha Wonder Woman 375 2850 Marksmen Mecha 10%
    21 guides available
    Nightmare Batman 495 4350 Bruisers Nightmare 40%
    32 guides available
    Nightmare Robin 650 5700 Assassins Nightmare 70%
    19 guides available
    Nightmare Superman 575 5050 Controllers Nightmare 70%
    24 guides available
    Poison Ivy 150 400 Controllers Prime 70%
    39 guides available
    Robin 650 5700 Bruisers Prime 70%
    15 guides available
    Shazam 375 2850 Enforcers Prime 70%
    43 guides available
    Sinestro 650 5700 Blasters Prime 50%
    16 guides available
    Solomon Grundy 650 6800 Enforcers Prime 30%
    3 guides available
    Star Sapphire 495 4350 Blasters Prime 90%
    20 guides available
    Stargirl 650 5700 Blasters Prime 10%
    7 guides available
    Starro 650 5700 Controllers Prime 70%
    7 guides available
    Supergirl 650 5700 Bruisers Prime 60%
    11 guides available
    Superman 650 5700 Bruisers Prime 60%
    33 guides available
    Swamp Thing 650 5700 Enforcers Prime 70%
    5 guides available
    Wonder Woman 0 0 Enforcers Prime 40%
    37 guides available
    Zatanna 495 4350 Controllers Prime 70%
    22 guides available