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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Shazam

    Jungling Done Right: Shazam

    A Shazam guide by Spaghetti
    Last updated: Nov 16th, 2013
    Link to guide: www.dawnbase.com/guides/jungling-done-right-shazam
    5,974 3
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Hoooly crap can you say overbuffed?

    Shazam does what he used to do, delete carries. But, his new over the top ratios + free ult make him such a braindead easy character, that not having one on your team to straight up body anyone with sub-3k HP is just silly. Shazam went from 'do not pick' tier to 'holy crap pick every game' tier.


    Amps: Early Blaster page. No exception.


    Skill Order: R>W>Q>Passive>E. Lightning Field is still not worth the energy until super super super late game, so don't even bother with it. If you use E early game, you're depriving yourself of W Q. The raw damage output of a WRQ (go into Mystic Power before ulting for the flat spell pen) is astronomical, to the point of little to no counterplay.


    Items: Raw. Power. Raw. Damage. Lightning Haymaker people for a gorillion and laugh your way to the bank. Start with Marauder's Shield 1, Nil Ring (yes, I know, will. 15 Power and 75HP is still worth it), 2 HP pots. Rush Cosmic Staff 4 (with the mod), then Psi-Scim. Note: It's better to build Psi-Scim by turning refundable's into it. Instead of spending your first 1k on Psi-Scim 1, which isn't very useful, buy a Radeon shard. Finish Radeon, make a Hawkman's. When you finish the two of them, sell both for full Psi-Scim. Before Scim, you were wrecking people. After Psi-Scim, your allies don't even get chance to get assists. After Scim, get Starheart, obvious reasons. After Starheart, Oa 3/4, because you know what goes well with loads of flat spell pen? That's right, MORE flat spell pen. Which is why your next item is Blue Scarab. Blue Scarab stacks a spell pen debuff on every hit, increases your attack speed so you can get energy from passive faster, does 10% of your power damage on hit. Super strong item on him and Flash. After Scarab, your choice of defensive item or Energy Lance. I dislike Energy Lance, it's more than you need. Neron's is awesome after a full combo, and R'as is good for obvious reasons. It's worth noting, energy heroes don't get a hefty mana refund like will characters do. You just get normal energy regen.
    Latest comments
    The targets you should be going for shouldn't be high power armor targets. Though as mentioned in the guide text, all those items after Starheart options, and while I would rarely get Book of Eternity, I could see it if I was a very power damage heavy team, and the enemy team was stacking powers of power armor to answer it.
    12:25 pm, Aug 26th, 2013
    You should try to make space in your item build for book of eternity, his power pen is very noticeable in all stages of the game.
    5:36 am, Aug 26th, 2013
    Red Balls gives you wings!
    9:56 am, Aug 25th, 2013