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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Infinite Crisis builds for Flash

    Jungling Done Right: Flash

    A Flash guide by Spaghetti
    Last updated: Nov 16th, 2013
    Link to guide: www.dawnbase.com/guides/jungling-done-right-flash
    8,920 4


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers
    At one point in time, Flash had a rough jungle clear, mana problems, and all of that. Nowadays, in the age of amplifiers, things have changed. While his early ganks are still weaker than you'd hope for from your jungle, he's all about the late game. So long as you don't feed, and help your team secure objectives, you'll be able to hit your power spike, which is significantly earlier than it used to be. In fact, Flash is probably the most overpowered champion in the game right now, and only sliiiightly more difficult to play than Shazam.

    Amps: Blaster: Early Burst no exceptions ever, ever, ever.

    Skill Order: In the new age of amplifiers, Nil Ring start makes Q better than W in the jungle. W second, obvious reasons. I prefer passive > E, it's a damage amplification. E last. E is good, but good enough that one point will carry you.

    Item Order: Rush Cosmic 4, since you have the mod, otherwise it would be Cosmic 3. Flat power pen is silly silly strong, and as soon as you get Cosmic Staff 4, you start doing pretty high damage. After Cosmic, Starheart, because it's all about the damage for Flash. After Starheart, Blue Scarab. Blue Scarab works on W, effectively increasing it's ratio by 10%. It also stacks a flat power pen debuff, incredibly quickly with W. Neron's is an obvious choice, Q W R Neron's, Q back out. Psi-Scim isn't what it used to be, but you're essentially an auto attacker at this point, and it's a further source of damage. Psi, Scarab, and W are a combined 50+10+30, 90% power damage on a single melee. Then (10+30)3 for the rest of W.

    Final slot can be anything from that optional items section, depending on the situation.
    Latest comments
    "Bueno" xD
    9:32 am, Jan 10th, 2014
    Medusas Mask is not refundable anymore. What Item would you buy instead?
    5:47 pm, Sep 18th, 2013
    Thanks for the guide
    5:13 am, Sep 6th, 2013
    Looks promising. Might try that as soon as I got into the whole "how to play Flash" thing. lol
    11:03 am, Aug 26th, 2013