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    Infinite Crisis builds for Doomsday

    Doomy's weird (kryptonian blood) love

    A Doomsday guide by tiagocereal
    Last updated: Apr 9th, 2015
    Link to guide: www.dawnbase.com/guides/2338-Doomsday-Doomy-39-s-weird-kryptonian-blood-love
    8,105 2


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Stolen Powers

    Hey there! Well, this is a beginner's jungle Doomsday guide, so if you are expecting some pro player tips, sorry m8.

    First, why would anyone play with doomsday?

    - Good Mobility
    - Awesome clear
    - Good Aoe Damage
    - Easy to play
    - Great duelist
    - Best bruiser in the game (my opinion)
    - Killed Superman
    - Poor gank if you miss your Charge
    - Can't burst
    - Have no escape when Berserk is on cd


    Now, lets explain his abilities:

    This passive, makes Doomy a great duelist. In a 1v1 fight, you do more damage, and take less damage . Both from all sources (Skill, basic atk). Also, when you KILL (assists won't work here :/) an enemy with the revenge mark, you gain max health. What an overpowered passive O_O

    AoE damage. 3 times. Crowd Control while ult is activated. Great for clearing jungle camps and a nice extra damage when ganking.

    I just love this. AoE damage, AD and move speed bonus while active. Great for roaming, great for ganking, great for farming.

    When you go gank, you start positioning yourself like this:

    So, when you use your charge, you hit the wall and stun the target (he also takes bonus damage). While your ult is active, your charge go 50% farther.

    Doomy's love for kryptonian (blood) in other words. Note: ALL ENEMY CHAMPIONS THAT DAMAGE DOOMSDAY BECOME HIS REVENGE TARGET. So, you will take less damage from everyone and do more damage to everyone. This combined with your super AoE damage is awesome.

    Some people like leveling W then E for the CD reduction on your gap close/stun, but i like to level W then Q for maximum jungle clear.
    Remember, more farm, more MONEY. More money, more SWAG!
    What i like to do is farm asap until you get those fancy tanky items, then you can go ham diving those weaklings.
    If you wanna play doomy, you gotta think like doomy, act like doomy, BE THE DOOM OF YOUR ENEMIES!


    When you are jungle, you want to clear your jungles camps fast so you can gank. That's the mindset of all the junglers i know so far at least. Doomy don't use mana, so that's a great advantage cause you can spam your skills all day.

    Your first items should be Marauder Knife (2) and Modular Health Vial (3). Why? More damage means faster clearing, and sustain is a must. Your Q and E scales with AD, so its a bonus.

    For core items i go Booster Gold's Power Suit (3) (Health, attack armor, cd reduction and you won't give a f*ck to tower damage), Fragment Of Mogo (3) (Seriously, this combined with your skills do a lot of AoE damage. Also it gives you health and attack armor) and Spear Of Destiny (2) (you wanna be tanky as hell, and this will give you all the damage you need while making you tanky as well).

    Some offensive items you can buy are Coda Blade (4) (great against beefy targets), Atlantis Gambit (4) (very situational item, the utility it gives is nice and you can use it on a single target to slow and heal who hits it) and Lobo's Chain (4) (when you wanna chase someone). Now, the most offensive item for doomy, is the Batman's Utility Belt (3). Seriously, Q, basic atk, Q, basic atk, Q, basic atk. Literally tons of damage. I'll explain why: This item, has a passive called Skilled Attack 1 (After skill use, your next attack deals an additional 100% Base Attack Damage), and, it has 1 SECOND CD TO PROC AGAIN. If you time it right (Q, basic atk, reposition, Q, basic atk, reposition, Q, basic atk), this combo alone do a lot of damage. Another nice item for him, is Mega Rod (3), as it will give you more AoE damage (you basic attacks will explode, and the damage from it scales with your bonus health), a lot more damage, move speed and health regen.

    The defensive items are also situational, when the enemy team's damage is more focused on basic attacks, Suit Of Sorrows (4) and Metallo's Heart (3) are good choices. When they have many crowd control, Entropy Aegis (3). When you are being bullied by skills based on power damage, Mirror Master's Prism (4).

    And, the really situational item is Sword Of Beowulf (3), when they have so much power damage that even with all your defensive items, you are being bursted.


    This is my opinion on which are the best stolen powers for jungle doomy. If you don't have any enchanced stolen powers, Super Speed is nice for catching enemies with more mobility than you, and give you a better gank. And, Hawkgirl's Super Speed helps you with the long chases. You know you wanna kill him. Run.

    Consume deals true damage to creatures/drones and heal you. Also, you can use it on enviromental objects, opening paths for a super gank, while still healing you. Atomic Green Lantern's Consume gives you a short burst in move speed, which is nice to get to other camp faster or even gank faster when clearing the path. Some people say that Mecha Superman's Consume is better cause it will heal more, but i really like more mobility. It's up to you.


    Well, this is my preferred choice for Modifiers, i like to go (you wanna spam your skills, so cd reduction is great)
    (ok, you wanna keep this item with you the entire game, so you can contest objectives and stuff, while keeping this still helps you clear camps faster, giving you AD bonus, lifesteal and, with the modifier, attack penetration; good item in my opinion). Now IF you don't want to keep the knife, i recommend , cause its damage is just amazing.
    (plus 1% damage based on your health, if you are going like, full tank, and have this item, you will get a lot of damage from this).

    Here's the Augments that i use:

    (Flat Health and attack armor cause you're in the jungle)

    (CD reduction for spam and power pen). Ok, this is where i stop explaining the augments, and start explaining this one in particular. Why power penetration? Cause your W do MAGIC DAMAGE IN AREA, and, Fragment Of Mogo (3) also do magic damage in area, but, it scales both with your bonus health, so don't try doing power damage doomy please. See for yourself:

    Ok, now:

    (Well, i really like health and power armor per level, cause almost all blasters in this game aren't strong on early game, but unlock their full potential on mid-late game)

    (you want more health as possible, and move speed means better ganks)

    That's it guys, i hope you liked my guide! Sorry for any errors in the writing. I accept any critic, comment or even a thanks if i helped anyone with this :D (Also, this is my first guide, so feel free to criticize). If it helped you, please like it. It makes me happy to see that i'm helping people!


    Latest comments
    I would suggest that you first buy a modded tier 3 coda blade and then a mixed tank/damage item after before going for tankier items so that you do some damage in your initial ganks during early mid game.
    1:46 pm, Apr 8th, 2015
    Interesting.. i'll try this. Thanks :D
    2:52 pm, Apr 8th, 2015
    I'm updating this everyday, trying to make it as easy to read and understand as possible. If anyone have any suggestions, please, write here :D
    11:11 pm, Apr 4th, 2015