• BreezeBlue Network
  • Dawnbase×
  • Home
  • Champions
  • Items
  • Stolen Powers
  • Browse Guides
  • Help & FAQ
  • Premium Upgrade
  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Zatanna

    Zatanna: Hey Look A Bunny.

    A Zatanna guide by Supportive_Magic
    Last updated: Mar 17th, 2014
    Link to guide: www.dawnbase.com/guides/zatannabending-wills
    3,922 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Introduction
    Zatanna is a insane lane controlling support with how much her kit can actually do. Between the massive slow and the complete CC from her ult you can control your lane well and keep controlling.
    Augments
    Page 2/12 3.9 Power Armor 2.52 Movement Speed
    Page 8/12 3.25 Attack Armor  3.25 Power Armor
    Page 9/12 3.9 Attack Armor 3.9 Power Armor
    Page 9/12 3.9 Attack Armor 2.52 Movement Speed
    Mods

    Resonant Metallo's Heart Improved Dampening Aura: -25% Attack Speed for all nearby enemy Champions{Tier 3}
    Discounted Gorilla Grodd's Helmet 100 Credits Off (Tier 1)
    Accelerated Abin Sur's Lantern Will Battery: 2 stacks per skill use (Tier 2)

    Stolen Powers

    Green Arrow's Surveillance Camera
    Green Arrow's Surveillance Camera can see through Stealth for a few seconds.

    Gain charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them and can see through Stealth for a few seconds. A limitied number of Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base. 

    Gaslight Batman's Surveillance Camera 
    Gaslight Batman's Surevillance Camera has increased sight distance

      Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      Gaslight is one of the camera's i love but i hate the fact that it doesn't have 5 charges. But it does give a great difference in view distance in comparsion.

    Robin's Surveillance Camera
      Robin's Surveillance Camera has two additional charges.

      Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      This camera is most likely the best choice overall due to the fact it gives 5 charges instead of 3 meaning you can stay in lane for even longer because you can just keep warding. With the bonus ward from base you get a massive 6 ward start right off the bat.

    Gaslight Catwoman's X-Ray Vision
      Gaslight Catwoman's X-Ray Vision has a longer vision range.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      This is great for the extra safety play of having farther view range and works well for not face checking but just checking with far range which also helps with spotting wards at a distance.

    Atomic Poison Ivy's X-Ray Vision
      Atomic Poison Ivy's X-Ray Vision has a reduced cooldown.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      The entire purpose of this is to do nothing but clear camera's like crazy so that your jungler can come in even more often or make the other support waste another camera.

    Arcane Green Lantern's Healing Wave
    Arcane Green Lantern's Healing Wave grants increased Power Armor and Attack Armor to you and nearby allies.

    Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain X Power Armor and X Attack Armor for 3 seconds.

    This heal is good for the bonus early game health and the armor for the def. stat.

    Poison Ivy's Healing Wave
    Poison Ivy's Healing Wave grants increased Attack Damage and Power Damage to you and nearby allies.

    Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain a X Attack Damage and X Power Damage increase for 5 seconds.

    This heal is great for the bonus heal and the fact that gives your carry abit of extra damage on top of the heal.
    Skill Order
    R,E,W,Passive,Q
    Skill Rundown
     In this segment ill cover all the moves and their leveling. Hopefully this gives a indepth explaination of the moves and their purpose.

    Laning Phase
    During laning phase you should take Q first just because its a insane amount of poke early game to keep mashing onto the enemy ADC. While you are poking them it forces them to choose if dodging the poke or getting the farm is more important before they get zoned from lane.Now around level 4-5ish your shield should be pretty awesome to keep you and your partner sustained in lane and truck over the other lane.
    Team Fights
    In teamfights your prime focus is to get your ult on the ADC of the other team and then peel hard with your W and shielding with your E. Now with the recent patch that allows E to be poped by the E Q combo it makes it much easier in teamfights to spam champs up instead of just giving them a shield but giving the team a AoE heal.
    Warding Locations

    Warding Early:
    These are all the yellow locations. These locations make it abit annoying for junglers to invade your side and also prevent you from getting ganked easily. With map awareness these spots are key for the early game.

    Warding Mid Game:
    These are all the blue locations. These locations are great for objective control and jungle control of the enemy jungle. Use the blue in the enemy jungle ONLY if you have the lead and it is safe to ward the enemy jungle otherwise stay to the middle points of the yellow wards for coverage as they are still good spots.The two spots that should remain the rest of the game is Raider and Levi. with these spots coverage it gives you objective control so that way it isn't done while you had no idea.

    Warding Late Game:
    These spots are great for Raider camera's in the early game and really good for catch outs in the late game when they go to get their buffs. And if they don't well you just steal them instead. with this map coverage it makes it hard for the enemy to either get into your jungle if you are losing by warding your side where the spots are marked. Or it makes it hard for them to go around in their jungle due to the amount of vision you have of them.
     
    Latest comments