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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Gaslight Catwoman

    Xii's Bad Kitty "Burst Damage"

    A Gaslight Catwoman guide by Xii
    Last updated: May 12th, 2014
    Link to guide: www.dawnbase.com/guides/xiis-bad-kitty-quotburst-damagequot
    7,286 1
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Xii's
    Guide for a Bad Kitty
    Heavy "Burst Damage"

    "~Meow!"




    Champion:
    Gaslight Catwomen

    Summery: Gaslight Catwomen is in my opinion one of the best Assassin champion due to her insane burst and element of surprise. Playing her is rather simple and easy to get a hang of, however there are some tricks and tips to improve your gameplay with her which I will provide throughout the guide. 


    40 Kills / 0 Death





    Pros:
    [list]
  • Burst Damage
  • Escape Tools
    [/list]
    Cons:
    [list]
  • Squishy
    [/list]
    Tips and Tricks: 

    1. Rotation - When you engage on a team fight, your primary targets would be any damage dealing squishy Champions such as Marksmens or Assassins. Begin with Blood Hunt to stealth pass any other enemy champions then burst damage your target, start off with Shred as the bonus damage from Blood Hunt is applied then follow up with Steampowered Claws, Predators Mark is then applied so you can then use Predator's Grace twice. 

    2. Escape - While Blood Hunt is a useful tool to engage on your enemies, you can use it to escape from hostile situtations, keep in mind that it only last for 2.5 seconds so to successfully escape I recommend using it as soon as you enter those stealth pads then run back to juke or do it where there is less visibility such as areas where their is more shadow. 

    You can also use Predators Grace to dash out of danger but you would need to target something out of harms way such as a drone. 

    3. One vs One - During fights you can also use that first rotation pointed on #1, however for one vs one situations you can play a bit more tactical to maximize your damage. You would want to first start of with Steampowered Claws from a distance, doing so will deal damage and apply Starpened Claws damage over time. You would then want to use Blood Hunt as soon as possible and reposition yourself, always run away to the side to prevent yourself getting hit from any Skill Shot attacks. You are now dealing damage over time while your in stealth. You would then want to use Shred and Predators Grace twice to ensure the kill. 

    4. Dont Be Afraid - For starters, I know most people feel a bit afraid when fight against Bruisers or Enforcers (Tanks) because of how tanky they are, especially when fighting Doomsday. Your damage and burst is definitely no joke and so when a Tanky champion decides to fight you one on one, just auto attack and your sure to win. However, if your feeling a bit brave and decide to fight multiple Champions, always go for the enemies Marksmen first then Assassin.

    Stolen Powers:

     
    Flash's Super Speed is quite recommend due to it provides Offensive or Defensive capabilities. Allowing you to run and escape from harmful situations or to chase for a kill.


    Nightmare Batman's Consume may seem like an odd choice but I also highly recommend this power. As an Assassin you may want to roam around picking off single targets if your health ever gets low, you can consume while picking up health packets as they spawn so you don't have to rely on going back to base to health up.


    Amplifiers:


    Queen
    +2.41 Attack Damage
    +1.5 Attack Penetration
    KAI
     

    Kord
    +1.8 Attack Penetration
    +2.01 Attack Damage
    SLASHER

    S.T.A.R.
    +0.9 Attack Penetration
    +1.85 Attack Damage
    BULLET


     Queen
    +0.3 Attack Damage/lvl (Max 5.7)
    +1.5 Attack Penetration
    COLUMBUS






    Modifiers:

    Queen Enhanced Atomic Axe +9 Attack Damage (Tier 1)

    Queen Enhanced Deathstroke's Claymore +9 Attack Damage (Tier 1)

    Queen Empowered Joe Chill's Revolver Deadly: +75% Critical Damage (Tier 4)







     
  • Latest comments
    Giving your guide a shot, as of now battles are one sided against my favor. Having a hard time saving up and getting Revolver followed by Claymore.
    5:59 am, Aug 23rd, 2014
    19-4-8 I got all the way to Katana and just skipped that to Crossbow.
    6:25 am, Aug 23rd, 2014
    It's a decent build, but it is far from optimal. On GH you should always start with Coda blade, and there are other issues with this guide that I will not get into because it will make this comment just as long as the guide.
    8:27 am, Aug 23rd, 2014