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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Batman

    Time to get Frosty - Batsy

    A Batman guide by Frost
    Last updated: Oct 6th, 2013
    Link to guide: www.dawnbase.com/guides/time-to-get-frosty-batsy
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    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    It's Time To Get Frosty!

    An in-depth guide to Batman

    Note - The Given Items listed above are not correct, they are out of order and every time I make an attempt to the items it just mixes up again, so just read the guide below.


    Starting Items
    -Jokers Crowbar (1)
    -Crime Bible (1)
    -Hawkman's Harness (1)

    You just want to start out with these for the decent health the Crime Bible gives and attack damage the Crowbar gives.  You will later upgrade these after you then finish your Hawkman's Harness and sell it.

    You would want to head Top with your team (In a 4 T / 1 B formation).  If no one (for some reason) decides to go bot, be the bigger bat and take bot and play agressively if the enemy has their health around the 200/250 area.  If they bulked themselves up, sit behind your drones and wait until they leave, then cap their point and head top.  If you start out Top/ go from bot to top, you want to play extremely agressive (Unless your team got wiped) .  You want to aim at the squishy guys and let your tank and theirs duke it out. By this point (If played as it should) you should have a kill or two with a few assists.

    Use the "Speed Pads" to your advantage.  Batman is the biggest pain in the ass when you cape someone and still have a speed boost.  Start running around and getting kills, once you have reached 750 gold, head back to base.

    Mid Game Items
    -Upgrade Harness to 4 and sell
    -Crime Bible (2)
    -Joker's Crowbar (2)
    -Hand of Horus (3)

    Situational
    -Joe-Chill's Revolver
    -Deathstroke's Claymore
    -Lobo's Chain
    -Atomic Axe

    You want the Crowbar to get that nice damage over time and same thing with the Bible but in terms of health. Once you get your JC & CB you want to head out and go for solo kills / team fights while "back-dooring" control points.

    Always get the Orbital Cannon.  This is self explanitory, once it's up, get your bat ass over to it and cap it (Assuming your team will help you) .  This gives you good leverage on all enemy controlled points and they tend to spread out to each one to defend it (Unless they have one/none) , which means it's an easy kill for you. 

    Now at this point, you have a lot of bat cash and need to blow it on something.  So go to the bar and treat your team to some drinks. No. You want to blow it on some weapons of mass destruction to make the enemy team even more pissed off at you.

    If they have a nice Arcane GL or a Shazam that keeps getting away with almost no health?  No Problemo!  Pick up an Atomic Axe and shred the living hell out of them. 

    Want some extra damage and attack speed?  Pick up a Chill's and Claymore (Any order you wish, but I prefer Claymore first) .  If you end up needing to get some (more) bulk, you can pick up a Lobo's. Gives you some nice HP, pretty decent attack damage and has a slow effect once fully upgraded.

    Finishing Notes
    -When waiting to buy/upgrade expensive items, buy a Harness/Mace (Depends if you prefer to have more attack or health) then sell it at the full upgrade then buy the item of your choice.

    -Batarang the enemy first always, you want that stun.

    -When you throw down your Ulti, TRY to fight in it.

    -If an enemy comes onto your control point, BATARANG FIRST then Cape Sweep, they will be slowed and your turret will just about blast them into oblivion.

    -If the enemy gains control of the Orbital Cannon, take our any half dead champions (Assuming there was a team fight, unless your team doesn't know how to capture an OC [Which does happen]) .

    I will continue to add on to this guide buy if you feel as if I have missed anything, feel free to drop a comment!

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