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    Infinite Crisis builds for Robin

    Holy Robin Guide, Batman (Support/Jungle)

    A Robin guide by Aradon
    Last updated: Feb 10th, 2015
    Link to guide: www.dawnbase.com/guides/the-support-wonder
    2,755 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Greeting Protectors!
    It Is Aradon again with another guide.  I know most of my guides happen to be support. I am more jungle main myself. It is because there are very few good guides and builds for supports. This is a guide for oone of my more favorite champions you don't always see as much.

    Intro:
    is the only Attack damage based support in the game currently. He is very unique in that way but  is better build as a tank (IMO). He has a powerful initiation with Emegrent Leader but to use it efficiently you need to be in the middle of the enemy team which is very dangerous unless you build tank.

    Abilities:



    VAULT KICK (Q)
    [list]
  • ​This Ability is your escape/engage ability. It is the only ability of your basic three to do any damage. When, you swing and hit a enemy unit you and the unit are knocked back and This Guy! is applied to the unit.
  • Max this first so you have damage and Crowd Control
    [/list]


    BO MASTER (W)
    [list]
  • This ability gives you attack damage reflection and gives you autoattack a slow.
  • When in this, your Vault Kick will pass though all enemies dealing damage but not applying This Guy.
  • When Jungling, you want to max level this second. As a support you want level this at the same rate as Dynamic Duo and This Guy!
    [/list]



    DYNAMIC DUO (E)
    [list]
  • This ability gives you and an ally extra movement and lifesteal. You must cast this on ally but you can cast it on yourself for only life steal.
  • When Jungling, level up this skill last. While suppurting, level this up at same rate as Bo Master and This Guy!
    [/list]




    EMERGENT LEADER (R)
    [list]
  • This Ability is a great way to start a team fight as you will displace all champions you hit so your team can easily kill off your eneimes.  Also gives you an aura tha gives extra Atttack and Power Damage to all your allies.
  • Level this like all Ultimates at level 6/10/14/16
    [/list]



    THIS GUY! (PASSIVE)
    [list]
  • This given when you autoatttack or damaging unit with Vault Kick. This will passive will be consumed,when the next champion deals damage to unit. The passive will deal extra damage and champion will regain Will or Energy.
  • When the ally is affected with Dynamic Duo, they gain extra Will or Energy upon consuming This Guy!
    [/list]
    Augements and Mods:

    Like I always say in my guides. Augements and Mods are a personal choice but I always stress Augements are to give you an edge in early game as you can start to snowball into late game. 

    Stolen Powers:
    Jungle:
    [[Hawkgirl's Super Speed]] -With Bo Master this will help to lock down your enemy from escaping or getting in front of the to use Emergrent Leader
    [[Atomic Joker's Detonate]] - Helps to clear camps and make shortcuts.

    Support:
    [[Arcane Green Lantern's Healing Wave]] - Survivability
    [[Robin's Surveillance Camera]] - Vision

    Other good Choices:
    [[Cyborg's Teleport]] - Get into fights faster
    [[Zatanna's Psychic Assault]] - Move slows

    Jungle Routes:

    I will refer you to my Hawkgirl Jungle guide: https://www.dawnbase.com/guides/nth-jungle

    Nothing about the routes have changed expect you might not want to do as much counter jungling..

    When Ganking you, you want to get behind your target and Vault Kick them into your teammates or even in your turent.  Then activate your Bo Master to slow them down to get more hits on your target until they are dead. I suggest you don't try to you your ultimate becaus eyou shouldn't need to use it but if you do. Go in front of your target and knock them back into your team.

    Items:

    Starting Choices:
    [list]
  • Marauder Shield (2)
  • Olympus Gambit (2)
    [/list]
    This are the best two starts for Jungling and Support for

    Core Items:
    [[Lobo's Chain (4)]] - Gives you a nice slow for autoattack and gives you durability
    [[Batman's Utility Belt (4)]] - Gives you move speed, attack speed, health and a great active.
    Olympus Gambit (4) - I am really starting to like this item. It is great for Tank supports.

    Items to Consider:
    Damage:
    [[Huntress' Crossbow (3)]] - If you are going damage this item is a most for Robin
    Atomic Axe (2) - Same but really good attack armor pen.
    Soultaker Katana (4) - Gives a lot of attack damage and life steal

    Tank:
    Suit Of Sorrows (4) - Great item and stacks well with your Bo Master
    [[Mirror Master's Prism (4)]] - Great item against caster who usually doesn't have power damage life steal
    [[Ra's al Ghul's Robe (2)]] - Revives you if you die.

    Conclusion:
    is a very powerful support as he can turn tides of battle with a perfectly placed ultimate. He is very quite champion in his own rights and I highly suggest to try him out either in the jungle or support. I will continue to edit him and update Robin as much patches come in. Feel free to comment and give em suggestions about my guide(s).

    Check out my other Guides:
    Hawkgirl: https://www.dawnbase.com/guides/nth-jungle
    Blue Beetle: https://www.dawnbase.com/guides/will-of-the-scarab-
    Nightmare Superman: https://www.dawnbase.com/guides/phantom-zone-unleashedsupport
    Swamp Thing:https://www.dawnbase.com/guides/the-green-giant
    Mecha Superman: https://www.dawnbase.com/guides/the-big-guy























     
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