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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.


    Infinite Crisis builds for Catwoman

    The Gotham Kitty =^,^= Meow (glass cannon)

    A Catwoman guide by Adam
    Last updated: Oct 27th, 2013
    Link to guide: www.dawnbase.com/guides/the-gotham-kitty-meow-glass-cannon
    3,048 0


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers
  • Abylity Order
  • Stolen Power
  • Starter Items
  • Core Items

    Whip Strike (Q)Catwoman uses her whip to strike at her target, dealing Attack Damage. Targets struck at max range receive additional damage. Catwoman strikes her target with her whip, dealing 50 Attack Damage. This skill can critically hit and is considered to have been struck by a Basic Attack. An additional 25% damage is dealt to targets near the edge of the skill range.Damage:507090110+ 85% Bonus Attack DamageCooldown:4.5/4/3.5/3 Cost:25/30/35/40

    Notes: max first to maximize your damage

    Cat's Paw (W)Catwoman uses her whip to grab at her target's legs, dealing 45 Attack Damage and causing them to lose 40% Move Speed for 2.5 seconds.Damage45/90/135/180+ 65% Bonus Attack DamageSlow:40%/45%/50%/55% Cost:60/80/100/120

    Notes: Max third for slow/cc but point early to secure early kills

    Acrobat (E)Catwoman dashes a fixed distance in any direction and gains the Acrobat effect for up to 5 seconds. It is consumed to add 25% damage to her next Whip Strike or add a 0.5 second Knockdown to her next Cat's Paw.Bonus Damage:25%/30%/35%/40% Knockdown:.5/.6/.7/.8 Cost:20/25/30/35

    Notes: Max second increase damage/mobility/cc

    Bad Kitty (R)For 8 seconds, all of Catwomans Skills and Basic Attacks cause her victims to bleed, dealing 60 Attack Damage over 3 seconds. In addition, Acrobat becomes Savage Acrobat, which deals 45 Attack Damage to enemies she dashes through, has a cooldown of 1.5 seconds and costs 0 Will.Damage/Time:60/95/130/165+ 50% Bonus Attack DamageAcrobat Damage:45/80/115/150+ 40% Bonus Attack DamageCost:80/100/120/140

    Notes: Max ASAP free E's to quickly combo q+w and does damage when you jump into the person use to runaway or 1v1

    Cat Burglar (Passive)Trigger: The next time Catwoman damages an enemy, a coin worth 4 credits is created, which can be collected by anyone on your team.

    Passive: When a coin is collected near Catwoman, all her skills besides Cat Burglar will have their cooldowns reduced by 0.75 seconds.Cooldown:10/12/8/6 Credits:4/6/8/10

    Notes: Max last this map gives a good amount of free gold, no real need for this passive
    Flash's Super Speed allows your Champion to move even faster.
    Gain 30% Move Speed and move through enemies for the next 4 seconds.

    Notes: Helps you run away or chase
    Doomsday's Invulnerability has a stronger Shield.
    Gain a Shield that blocks 75 damage for 3 seconds.
    Notes: A really strong shield that can help save you under a capture point or in a 1v1 sitiuation
    Marksmen: Endgame Mix
  • +0.3 Attack Damage/lvl, +1.75 Attack Pen
  • +0.3 Attack Damage/lvl, +0.014 Attack Speed
  • +2.11 Attack Pen, +0.25 Attack Damage/lvl
  • +0.53 Attack Armor/lvl, +0.53 Power Armor/lvl
  • Joe Chill's Revolver: 500 Credits Off (Tier 4)
  • Zeiss Goggles: +15% Critical Chance (Tier 4)
  • Coda Blade: +10 Attack Damage (Tier 4)
    Notes: Free pen+cheeper crit chance

    Total Cost 1,000
    Coda Blade (2)

    + 25 Attack Damage

    Notes: early damage

    Total Cost: 250
    Olympus Gambit (1)

    + 100 Health

    Notes: cheep durability


    Total Cost: 1,750
    Coda Blade (3)

    + 40 Attack Damage

    Piercing: + 10 Attack Penetration

    Notes: More early damage+ pen

    Total Cost: 2,500
    Zeiss Goggles
    + 40 Attack Damage

    + 20% Critical Chance

    Frenzy: Activate to gain 20 Attack Damage and 20% Attack Speed while increasing damage taken by 25% for 5 seconds (60 second cooldown).

    Notes: A lot of cheep critchance (with amplifier)

    Total Cost: 2,250
    Deadshot's Visor (3)

    + 200 Will

    + 5 Will Regen per 10 seconds

    + 20 Attack Damage

    Will Battery: Gain 4 Max Will whenever you use a skill that costs Will (3 second Cooldown). Bonus caps at + 500 bonus Will.

    Force of Will: Grants Attack Damage equal to 2% of your Max Will.

    Notes: Gives you mana, damage, and lets you start accumulating bonus will

    Total Cost: 4,000
    Joe Chill's Revolver
    70 Attack Damage

    + 25% Critical Chance

    Deadly: + 50% Critical Damage

    Notes: A lot of damage and crit chance

    Total Cost:
    Atomic Axe (1)

    + 40 Attack Damage

    Razor: + 10% Attack Penetration

    Notes: A lot of damage and pen

    Total Cost: 2,500
    Huntres's Crossbow
    + 50 Attack Damage

    + 20% Cooldown Reduction

    Notes: Cooldown reduction and damage

    Total Cost: 3,000
    Atomic Axe
    + 60 Attack Damage

    Razor: + 35% Attack Penetration

    Notes: even more damage and pen

    Total Cost: 3,250
    Deadshot's Visor
    + 400 Will

    + 8 Will Regen per 10 seconds

    + 30 Attack Damage

    Will Battery: Gain 4 Max Will whenever you use a skill that costs Will (3 second Cooldown). Bonus caps at + 500 bonus Will.

    Force of Will: Grants Attack Damage equal to 2% of your Max Will.

    Intensity: Toggle on to spend 3% of your current Will to deal bonus Attack Damage equal to 2 times the spent Will to all targets of single-target skills and basic attacks.

    Notes: Adds toggle to gain tons of damage (should have or be near the +500 will at this point)
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