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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Infinite Crisis builds for Catwoman

    The Cat's Out Of The Bag (Gotham Heights)

    A Catwoman guide by Tryzine
    Last updated: Oct 7th, 2013
    Link to guide: www.dawnbase.com/guides/the-cats-out-of-the-bag
    4,564 0


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers

    The laser was an effective tool in the capture of Catwoman.

    Years of training have made Selina Kyle stealthy and agile as a world-class criminal, and her mastery of the martial arts makes her a formidable physical opponent. She also frequently wields a whip, which she uses both as a weapon and as a grappling hook.

    Please note that this guide is not the "one-and-only" way to play Catwoman. This is my own opinion that is working for me so far.

    Table Of Contents:

              1. Introduction To Catwoman
              2. Ability Overview
              3. Build
              4. Playstyle

    1: Introduction To Catwoman

    Catwoman is a Will based Attack Damage Blaster.

    She deals Attack Damage with her abilities & attacks. Obviously, Attack Damage items will increase her overall Damage output greatly.

    As a Blaster, your job is to harass and punish enemies that stick out in any way, shape, or form. Your damage output is bested only by Assassin class Champions, such as Flash and Gaslight Catwoman. Your abilities have a high range and low cooldown, thus being spammable. You tend to have a weaker early game, but you grow extremely strong with higher ranked abilities.

    Once you get semi-fed, you hit like a tank and become an asset in large fights.

    2: Ability Overview

     Q: Whip Strike
    Catwoman uses her whip to strike at her target, dealing Attack Damage. Targets struck at max range recieve an additional 25% damage. This skill can critically hit and is considered to have been struck by a Basic Attack. 

    Damage: 50/70/90/110 +90% Bonus Attack Damage
    Cooldown: 4.5/4/3.5/3
    Cost: 25/30/35/40

     W: Cat's Paw
    Catwoman uses her whip to grab at her target's legs, dealing Attack Damage and causing them to lose Movement Speed for 2.5 seconds.

    Damage: 65/100/125/170 +60% Bonus Attack Damage
    Slow: 40%/45%/50%/55%
    Cost: 60/80/100/120

    E: Acrobat
    Catwoman dashes a fixed distance in any direction and gains the Acrobat effect for up to 5 seconds. It is consumed to add bonus damage to her next Whip Strike or add a knockdown to her next Cat's Paw.

    Bonus Damage: 25%/30%/35%/40%
    Knockdown: 0.5/0.6/0.7/0.8
    Cost: 20/25/30/35

     R: Bad Kitty
    For 8 seconds, Catwoman's Skills and Basic Attacks cause her victims to bleed, dealing Attack Damage over 3 seconds. In addition, her Acrobat becomes Savage Acrobat, which deals Attack Damage to enemies she dashes through, has a cooldown of 1.5 seconds and costs no Will.

    Damage/Time: 60/95/130/165  +50% Bonus Attack Damage
    Acrobat Damage: 45/70/95/120 +40% Bonus Attack Damage
    Cost: 80/100/120/140

     Passive: Cat Burglar
    Trigger: The next time Catwoman damages an enemy, a coin worth credits is created, which can be collected by anyone on your team.

    Passive: When a coin is collected near Catwoman, all her skills besides Cat Burglar will have their cooldowns reduced by 0.75 seconds.

    Cooldown: 12/10/8/6
    Credits: 4/6/8/10

    3: Build

    You'll want to build her flat Attack Damage so that she can poke enemies since she'll start with lower health than most of the other Champions.

    The stats that you will want to prioritize are Attack Damage, Cooldown Reduction, Critical Hit, Lifesteal, Attack Speed.

    Start with [[Joker's Crowbar (2)]] and [[Hawkman's Harness (1)]]

    Early game pick up [[Deadshot's Visor (1)]] and [[Huntress' Crossbow (1)]]

    Mid game try to finish [[Deadshot's Visor (4)]] for bonus Will and the Intensity effect for a massive Attack Damage increase.

    Late game just finish your exsisting build.

    For the remaining open slots in your inventory, you should decide upon yourself what you need. Just look at the enemy team, and build accordingly.

    Situational Items For  Catwoman:
    Atomic Axe (2) Armor shred.
    [[Deathstroke's Claymore (2)]] Attack Speed/Attack Damage.
    Soultaker Katana (4) Lifesteal/Attack Damage.
    Zeiss Goggles (4) Attack Damage/Critical Hit/Frenzy effect.
    [[Batman's Utility Belt (3)]] Health/Attack Speed/Movement Speed/Cooldown Reduction/Purge effect.
    [[Ra's al Ghul's Robe (2)]] Attack/Power Armor/Lazarus Effect battle resurrection. 

    To be completely honest, the Gotham Heights match usually will finish before you can finish your build.

    4: Playstyle

    The most important thing with Catwoman is to know when to engage. You'll be tumbling all over the place picking off the enemies holding strategic points. Let somebody else like Batman or Doomsday initiate the fight before you go in.

    In teamfights, make sure you focus enemy Blasters and Marksmen. They will be too busy trying to get you off of them to focus on destroying your team.

    If you are setting up an initiation, use Acrobat to Cat's Paw to knock an enemy down and have your team jump on them. Otherwise, go Acrobat into Whip Strike for massive damage.

    Thanks for reading!
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