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    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Poison Ivy

    Poison Ivy: Pretty Flowers. Now Die.

    A Poison Ivy guide by TGI_Supportive
    Last updated: Feb 13th, 2014
    Link to guide: www.dawnbase.com/guides/poison-ivy-pretty-flowers-now-die
    3,829 2
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Introduction
      Poison Ivy is a very useful support in the bot lane with her blind, knockup, shield, and she even has sustain as a passive which is really good overall. Since the change with all supports now getting a bonus based on will this makes her passive even better to stack up with will even after its 1.5% nerf. 

    Augments
      Listed here is the location,price and what the augment does that i use for most supports.
    Page:8/12 Price:400Merit Augment:2.63 Attack Armor 2.63 Power Armor
    Page:9/12 Price:400Merit Augment:3.16 Attack Armor 1.75 Movement
    Page:9/12 Price:400Merit Augment:3.16 Attack Armor 3.16 Power Armor
    Page:9/12 Price:400Merit Augment:3.16 Attack Armor 1.08% Cooldown

    Mods
      Listed here will be the price of mods and what they do to buff that item.
    Rapid Medusa Mask Medisys Restore Health and Will upon leveling up.(Tier 2)
    Resonant Olympus Gambit Improved Olympus Gambit +20 Attack Armor,+20 Power Armor, and +10 Hp10(Tier 3)
    Accelerated Abin Sur's Lantern Will Battery: 2 stacks per skill use (Tier 2)

    Stolen Powers

    Gaslight Batman's Surveillance Camera
      Gaslight Batman's Surevillance Camera has increased sight distance

      Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      Gaslight is one of the camera's i love but i hate the fact that it doesn't have 5 charges. But it does give a great difference in view distance in comparsion.

    Robin's Surveillance Camera
      Robin's Surveillance Camera has two additional charges.

      Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      This camera is most likely the best choice overall due to the fact it gives 5 charges instead of 3 meaning you can stay in lane for even longer because you can just keep warding. With the bonus ward from base you get a massive 6 ward start right off the bat.

    Gaslight Catwoman's X-Ray Vision
      Gaslight Catwoman's X-Ray Vision has a longer vision range.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      This is great for the extra safety play of having farther view range and works well for not face checking but just checking with far range which also helps with spotting wards at a distance.

    Atomic Poison Ivy's X-Ray Vision
      Atomic Poison Ivy's X-Ray Vision has a reduced cooldown.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      The entire purpose of this is to do nothing but clear camera's like crazy so that your jungler can come in even more often or make the other support waste another camera.

    Arcane Green Lantern's Healing Wave
    Arcane Green Lantern's Healing Wave  grants  increased Power Armor and Attack Armor to you and nearby allies.

    Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain X Power Armor and X Attack Armor for 3 seconds.

    This heal is good for the bonus early game health and the armor for the def. stat.

    Poison Ivy's Healing Wave
    Poison Ivy's Healing Wave grants increased Attack Damage and Power Damage to you and nearby allies.

    Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain a X Attack Damage and X Power Damage increase for 5 seconds.

    This heal is great for the bonus heal and the fact that gives your carry abit of extra damage on top of the heal.

    Item Rundown
    Abin Sur's
    Doctor Destiny's Dreamstone
    Steel's Breastplate
    Olympus Gambit
    Amulet Of Isis
    Metallo's Heart
    Side Items
    Kryp. War Armor 
    Suit of Sorrows
    Phantom Strangers Necklace 
    Entropy Aegis

    Skill Order
    R,W,Passive,E,Q

    Skill Rundown
     In this segment ill cover all the moves and their leveling. Hopefully this gives a indepth explaination of the moves and their purpose.

    ROOT STRIKE (Q)
     Poison Ivy fires a root that explodes when it reaches max range or the skill is triggered again. It deals X Power Damage to nearby enemies, and enemies in the center of the area are Knocked Up for X seconds.(0.03% Bonus Will)

    BLOW KISS (W)
    Poison Ivy deals X Power Damage, and Blinds her target for X seconds.(0.04% Bonus Will) Blinded targets lose 80% Basic Attack damage.

    THORN SHIELD (E)
    Poison Ivy's target gains a Shield that blocks X damage (+17.5% Will)  for 5 seconds. Attackers who use Basic Attacks against the shielded ally lose 20% Move Speed for 2 seconds.

    DEADLY FLORA (R)
     Poison Ivy creates an area of Deadly Flora that lasts for 5 seconds.

     Enemy Target: Enemies in the area lose X% Move Speed and are dealt X Power Damage per second.

    HEALTHY GLOW (PASSIVE)
     After 4 skills used, Poison Ivy creates an area of healing at her location that lasts for 5 seconds. Allies in the area regain X Health per second.(+3.5% Will)


    Laning Phase
     You want to poke like crazy in laning phase to force the other ADC(or APC) that is bot to back or to sit at tower and force them to get no farm. With AD in laning phase Pivy hurts them so hard due to the -80% AA damage which if timed right makes farming for last hits almost impossible. When you arn't poking and are ready to get some kills you got to make sure your carry is also ready to go with you and to time your knockup so that you can get a more then likely easy kill. The other big thing you need to use often is your passive so that you and your carry have a great amount of sustain doing this will cause you to win lane pretty hard when played out right.

    Team Fights
     In team fights you want to make sure you can peel for your carry as best as you can. To do this the best thing you can do is postion yourself as close as you can to the carry so that if he needs peel you can Knockup, Shield, or even Ult on top of him to give him hard peel. The other key factor in teamfights is you want to blind their ADC as often as you can so that you murder his damage. Doing this will give your team a huge lead and more then likely cause you to win team fights pretty hard. If your carry doesn't need peel (This is so rare due to bad focusing from the other team.) then you want to focus on making it easier to destroy the other teams carry by knocking them up and ulting directly either on them or even behind them to close off their escape.

    Warding Locations

    Warding Early:
    These are all the yellow locations. These locations make it abit annoying for junglers to invade your side and also prevent you from getting ganked easily. With map awareness these spots are key for the early game.

    Warding Mid Game:
    These are all the blue locations. These locations are great for objective control and jungle control of the enemy jungle. Use the blue in the enemy jungle ONLY if you have the lead and it is safe to ward the enemy jungle otherwise stay to the middle points of the yellow wards for coverage as they are still good spots.The two spots that should remain the rest of the game is Raider and Levi. with these spots coverage it gives you objective control so that way it isn't done while you had no idea.

    Warding Late Game:
    These spots are great for Raider camera's in the early game and really good for catch outs in the late game when they go to get their buffs. And if they don't well you just steal them instead. with this map coverage it makes it hard for the enemy to either get into your jungle if you are losing by warding your side where the spots are marked. Or it makes it hard for them to go around in their jungle due to the amount of vision you have of them.


    If you wish to add anything to this please leave a comment.
    TGI_Supportive
    Latest comments
    What order do you normally buy your items?
    9:10 pm, Mar 26th, 2014
    Question:  Instead of using the medusa mod,  have you tried usuing the breastplate mod for the extra 10% damage reduction?  I mean, considering you'll be stacked with will and will regen.
    9:39 pm, Feb 14th, 2014
    Yes actually but the medusa mod for early game is just much better overall because it keeps you in lane longer  
    12:42 pm, Feb 15th, 2014