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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.


    Infinite Crisis builds for Flash

    Flash Divided

    A Flash guide by Xoulrath
    Last updated: Feb 16th, 2014
    Link to guide: www.dawnbase.com/guides/flash-divided-
    2,787 1


    Ability levelling order
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    Starter items
    Core items
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    Stolen Powers
    This is an early prototype guide for jungling Flash on Gotham Divided.

    Flash is very weak early game; however, if you can survive the early jungle until level 6, then you will be well on your way to unlocking a very powerful Champion late-game.

    What has worked well for me is modding for the Nil Ring, Energy Lance, and Dreamstone. Grab the discounted Ring, CDR Lance, and Power Damage Dreamstone Mods.

    Augments are the Gold PD/Power Pen for early and late-game, and the PD/CDR for early and late-game.

    Start off with a Nil Ring, Marauders Shield, and a Tektite Vial.

    From there, hit level 2 with the Shield to help your early jungle. Then grab Cosmic Belt to level 2 for the health and pen.

    Grab your level 2 Logoz as soon as possible to start your Power Damage Collector. This item works especially well on Flash in laning maps because he has such great mobility. If it looks like you might die, then run!

    The next item is up for grabs, but typically you will want the Dreamstone to help with your Will issues (you will have them). You can go with the Lance first as it gives CDR as does the Dreamstone, but your sustain might suffer. I recommend the Dreamstone to level 3. You modded for it, right?

    After you grab the Dreamstone, you need to really start piling on the PD. Get the Lance to level 3.

    Next up is the Starheart to really make your opponents feel the power of The Flash! Max it.

    From here you need to counter-build as much as possible. I typically go with Helm of Fate because against balanced teams, you will get needed Attack Armor from it. The Dreamstone already gives Power Armor, and the Belt gives health.

    When it becomes necessary to remove starting items for late-game, replace the Vials first, then the Marauders, and finally the Nil Ring.

    I will update this guide as I better gain an understanding of Flash in this new urban jungle.
    Latest comments
    Not bad :C
    10:05 pm, Feb 16th, 2014