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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Flash

    Dycer's Flashy GH Guide

    A Flash guide by The_Dycer
    Last updated: Jan 18th, 2015
    Link to guide: www.dawnbase.com/guides/dycers-flashy-gh-guide
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    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    "Flash a-ah
    Savior of the Universe
    Flash a-ah
    He'll save every one of us"
    Sorry, wrong Flash.

    The change to AD, along with the return of on-hits on his W, has made Flash an extremely potent champion once again. Let's get started here with the Mod set. Go for the attack pen augments Force, Slasher, Shrew, and Horsepower. You also want Enhanced Coda Blade, Magnified Claw of Horus and Empowered Deathstroke's Claymore.

    Build Path: Start off by building T3 Mace, and T1 Harness. After the fight top, or returning to base after laning bot, you can cap and sell both of those items to rush T3 Coda Blade. T3 Mace and T2 Coda have no stat difference; buying T3 Mace just is insurance that between capping and selling both items, you'll have enough for T3 Coda on your first stop back at base.

    After getting T3 Coda, I keep Hawkman's Harness around T1 or 2 for two reasons. One, you can cap and sell for a high end item at any time you need to. And the other is simply the fact that a little bonus can make you durable as you weave in and out of the enemy team. Your next item to focus on after Coda is Huntress' Crossbow. Once that is capped, I usually get rid of the Harness and start build Claw of Horus if the enemy team has started to invest heavily in Attack Armor. I will also tend to level it alternatively with Deathstroke's Claymore.

    Once I have Claw and Claymore capped, I go for Atomic Axe. If you I do not have the "fat stacks" to buy it right away, I build up Mace to sell so I can acquire T1 Axe without any stat acquistion gap. Between T1 and T2 Axe, I tend to finally cap Coda Blade at this time. Most teams don't have massive healing capabilities, or invest in regen on GH so capping it earlier can be a waste of credits. If they do have notable healing (I mean amazing), I do cap earlier around the time I am leveling Claw and Claymore.

    You are now free to buy whatever 6th item fits your fancy. I usually go for Deadshot's Visor, and may build into it a little earlier if I am having massive will issues. If will has not been a problem, I usually just grab Sword of Beowulf to help survive the massive late game spikes many PD champions have. Soultaker's Katana is also a good choice if you don't have to worry about those massive power spikes.

    Harnessing the Speed Force: Start off with some combo of lvl 2,1 Q+W. If you are confident in your ability to strike multiple champions with Q, or even one constantly with the current hit boxes, go for lvl 2 Q. If you are like the rest of us, go for lvl 2 W. Grab E at level 4. Why? You'll have slightly higher damage to contribute to a fight by holding off on E for 1 level.

    When engaging in a team fight, do not just dive in, combo and ult. Remember, dead carries do no damage. You should "chip" the enemy assassin if he dives your team, then move into your combo on the marksman or blaster depending on who has crept too far. If they are staying far back, you can really shake up the fight and knock out the controller. Remember, your team should just focus the closest high priority target, and controllers qualify that description very often.

    Once you have unloaded your combo, it is time to Ult. By doing this, you have helped increase your carry's chances of surviving the skirmish. When you can, time your Ult to coincide with a WW ult, or right after Atro's. Doing this will greatly increase your effectiveness.

    Also, remember the very powerful Deathstroke's activate. That huge boost to your DPS can turn the tide of a team fight. Also don't stay in the middle of the enemy team just Basic Attacking if more than 3 are up, and you are under half health. Get out, wait for CDs to end, and dive onto a weak target for an easy kill.

    *Chip: Do some sort of damage. Many times you can E+Q them and tie that Q into your next target.

    Why this build?: With the reflect changes, you need to be able to decimate armor values in order to keep up a high DPS value without killing yourself before you take them out. And dueling vs those without a massive armor value will result in complete decimation. With a maximized flat pen rating, 25 AD armor steal, and Razor, there isn't a champ that can stand in your way.

    Crit Flash: If for some reason you want to build Crit Flash, please do it the right way. Take Deadly 3, +10 Crit Chance V9s and Empowered Deathstroke's Claymore. Start by building T3 Mace and T1 Harness. Cap and sell your mace to buy T1 Joe Chills. And start build up your mace again. Sell another time to pick up T2 Joe Chills and T1 Claymore if you do not have the credits to start Crossbow. You want to cap your Crossbow and Revolver around the time, and it's your choice on which one is first. Now, rush your way through Deathstroke's Claymore.

    I hope you kept that T1 (maybe T2 now) Harness. Your choices right now are to cap and refund to pick up Claw of Horus, or leave it alone and build up V9s. Which ever path you choose, pick up the other item next. Your final item will be Atomic Axe.

    As always, if you liked the guide, give it a thumbs up! The ratings help new players/users figure out which guides are most effective.
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