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    Infinite Crisis builds for Aquaman

    The Way of Changed Waters (Tanky Initiator)

    An Aquaman guide by HFresch
    Last updated: Apr 11th, 2015
    Link to guide: www.dawnbase.com/guides/2581-Aquaman-The-Way-of-Changed-Waters-Tanky-Initiator-
    2,181 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive items
    Defensive items
    Situational items
    Augments
    Modifiers
    Stolen Powers
    I'll start this guide with a disclaimer of sorts; I am quite new to this game. There are probably a lot of aspects you understand better than me, and so I would like you to use this guide more as a guideline than a specific guide.

    The Way of Changed Waters
    Aquaman is a champion which hasn't seen the limelight in quite a while. I think this is because the majority's understanding of him is not optimal. He isn't used very well as a late-game AD-carry in my opinion. He is better used as a tanky initiator with sustained damage and surprising survivability. With this guide, I wish to prove it.

    Abilities
    You prioritize leveling abilities like this: R > W > Passive > E > Q. Although at the start you'll want to level all your abilities for the added versatility, which is especially important with your ult, and also get at least two levels of E for farming efficiency. Your initiation combo is as follows: Land your Q, jump in with R and disable with your W. If this works perfectly, you've got yourself a successful fight most of the time. Also remember to land an auto-attack after every skill-usage, so that you utilize your passive to its full potential.

    Items
    Your core items are, quite simply, maximizing attack damage and health. This gives you a rounded build with a balance between offensive and defensive capability. Also notice that Batman's Utility Belt stacks with your passive, which is why I would never skip it on this champion. After building your core items, you should generally get at least 1 offensive and defensive item. When you're playing this way, it's all about the balance. As for the situational items, V9 and Kryptonian War Armor are an offensive and defensive item giving move speed. Build one of these if the enemy is especially mobile. If your team is in a taight spot and needs to group up to get objectives, you can build the Olympus Gambit for the aura.

    Final words
    As I said, I'm quite new. Take the guide with a pinch of salt. However, I urge you to try out this way of playing Aquaman. Your KDA won't be as flashy as with other bruisers, but you will definitely feel useful. I've even gotten quite a few compliments from team mates, which is really motivating!
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