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    Infinite Crisis builds for Joker

    The Laughing Gas

    A Joker guide by The_Dycer
    Last updated: Mar 2nd, 2015
    Link to guide: www.dawnbase.com/guides/the-laughing-gas
    3,625 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Why Joker on Coast City?: His wave clear abilities are insane. He also can do a lot of AoE damage with his W+Ult combo making for easy wins. He also has a very good escape skill for when things get bad that doubles as a great AoE spell when hi with your Q. And just when you think it does not get any better, he fits into both a lane pressure and team fight comp. He can even team up with a marksman bot lane in a kill lane while another marksman is top farming. 

    Mods: Energy lance is a must by early game item on blasters so it jsut makes sense to mod it. Psi Scimitar is an item that synergizes well with Joker's kit. The basic attack buff will make it to put damage onto to enemy champions in lane. Even if you miss your skills, your basic attack right after will be a nice chunk of their health. And finally, the only other item I would see modded this patch on Joker is Eclypso's Diamond. The bonus lifesteal will help Joker survive anything. 

    Build: Start Nil Ring and 2 health and will pots. You then want to build Lance up to T3 as soon as possible for a huge spike early game in damage and wave clearing abilities. Now you want to rush Psi Scim to cap. I would now take the time to put a level into Diamond before rushing Starheart to cap. Now take the time to cap Diamond and Energy Lance before looking your options. If they are investing a lot into power armor as a team, take Book of Eternity T1 in between the capping of Diamond and Energy Lance.

    Now onto your options. If they are not building a lot of power armor, you will have 2 slots to fill, if they are you are now down to 1. Choose wisely for what you need. Disintegrate will still synergize well with Joker's AoE skills, but if you are getting focused hard, you should probably get Neron's if you trust yoru team to peel for you once the activate effect runs out. You can also go a little on the troll side and pick up Qward gambit end game for a true maximum power lifesteal build. 

    Playstyle: Focus on scoring last hits and stacking those fat stacks of cash. Once you get Energy Lance T3 and Psi Scim at cap, throw out a skill, basic attack the enemy laner, and then quickly shake off the drone aggro. Rinse and repeat as long as you can keep your last hits up. It will quickly erode away your opponent's health and allow you to put even more pressure onto the lane. 

    Using your W as a mass wave clear skill is not a bad idea as long as you don't push the lane out of a safe range for you to farm it. With Joker's escape you can push pretty far though without having to worry as long as you watch your cameras for possible ganks. 

    Teamfights: Let the tank engage and then throw your W+Ult onto as many enemis as possible. Land your Q on squishiest enemy you can target. If you are able to combo your ult with those of your team mates there is a high chance of you just wiping the enemy. 

    Congratulations, you now know how to play Joker! He is my favorite blaster at the moment and I believe he is the only that can go toe to toe with a marksman in lane and win nearly every time. He is also very easy to learn so you won't have too much work to do to pick him up.

    I hope you liked this guide, and found it helpful. If you have any feedback, leave a comment. I look for feedback on everything I do because I make these guides to help all of you reading this out. Also, if you liked this, show a little support and hit the thumbs up button. It helps others find helpful guides faster. 
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