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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.


    Infinite Crisis builds for Harley Quinn

    Harley Quinn - Wanna Play Mr J? <3

    A Harley Quinn guide by MinervaDH
    Last updated: Feb 21st, 2015
    Link to guide: www.dawnbase.com/guides/-51796147
    4,344 0


    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Stolen Powers
    ROLE: Harley is a Controller! This means that it is her responsibility to increase the survivability of her teammates to secure kills. I build her focusing on levelling her strong healing, speedy BFF passive and great crowd control E and R! In a team fight be careful to avoid getting caught up in the middle, as your Enforcers (Tanks) and Bruisers should be doing that! You need to hang back with the Marksmen and Blasters, HOWEVER, don't be afraid to jump in to knock an emey away with your E or mess up the entire team with your Ultimate.

    PLAYSTYLE: Stay out of the middle of the pack! Stay around the edges and heal your allies with you E (this also speeds em up) YOU ALSO GOTTA LOVE THOSE PIES! BTW don't be afraid to jump in and use your W to knock an enemy away from your ally OR sneak up around a corner and knock the enemy INTO the teammate that is chasing them down! Your ULT is SUPER ANNOYING doing great damage and knocking up the enemy team. Try to position this to get the most peopel caught in your ultimate as possible. 

    [[Abin Sur's Lantern (2)]] - Will Regen and Will Stacks for your allies (build to tier 2)
    [[Gorilla Grodd's Helment (4)]]- Will Regen, Cooldown Reduction, Sheild [Needs to Be Activated]

    MID GAME: 
    Amulet Of Isis (3) - Will, Health and Speed buff for attacking or retreating!
    Atlantean Royal Seal (4) - Skills cause enemies to lose movement speed

    Cosmic Staff (3) - Damage (Damage over time and health/regen decreased
    [[Pandora's Box (4)]] - Will Regen, Power Damage and it will release a restless spirit upon activation to seek out the nearest enemy Champion, traveling up to 3,500. If the spirit reaches them, the Champion will be Slowed by 20% and Revealed for 3s. Holds 1 charge(s) which regenerate every 60s. I don't run this on any other controller, however, I do like this on Harley and Zatanna for their ability to chase down the enemy with the skill buffs. When modded this will give you 3 skulls to chase people with.

    [[Steel's Breastplate (3)]] Attack Armor, Will, Helath, Damage to will re-direct

    Bleed Portal- Target an environmental object to create an entrance. Target a second environmental object to create an exit and open a connected portal for 60s (120s Cooldown). You can always MOD Bleed Portal to make the EXIT First then create the ENTRANCE Last. This is great if you want to escape back to base after a push for a particular capture point. I only advise MODing it if you are in a pre-made group and have decided to run this strategy!

    [[Arcane Green Lantern's Healing Wave]] - I love this Healing Wave over any other as it give you additional Attack & Power Armour when you need it most:

    [[Doomsday's Invulnerability]] - In theory you want to stay out of the middle of the fight, however, as a controller you will be focused and many times will need it to stay in the fight longer or to escape.

    [[Gaslight Batman's Surveillance Camera]]  - The cameras have increased sight distance, perfect for the small map of GH.

    [[Catwoman's Teleport]] Catwoman's has a shorter cooldown.

    MODS/AUGMENTS: My Mods focus on will bonus foryou and slowing down the speed and healing of the enemy team. My MODS focus on Movement Speed for positioning yourself and escaping in addition to giving you a bit of helath and armour to stay alive in a team fight!
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