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Total Cost:
100
Modular Health Vial (1)

Restores 100 Health over 15 seconds. Each use consumes 1 of 1 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.

Total Cost:
250
Modular Health Vial (2)

Restores 125 Health over 15 seconds. Each use consumes 1 of 2 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.


Total Cost:
500

Modular Health Vial

Restores 150 Health over 15 seconds. Each use consumes 1 of 4 charges. Charges are refreshed when returning to base. Charges are reset to 0 on upgrade.
Designed for portability and concentrated effect, the Health Vial can restore health to its user over a short period of time, but it is consumed in the process.

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I dont need to tell them how to do "X" when "A", "B", or "C" happens when it's right on the champion page
on Do Not Use Guide

Seems like someone very hates me and has been disliking all my guides
on Do Not Use Guide

Honestly, who jungle with Atrocitus ?
on Dycer's Atrocitus' Jungle Fight Club Guide

Do you go straight into building Claw of Horus or MMP?  Do you ever grab any of the Nil items and vials first?  What are some other item options?  Since this is a GH guide, do you ever use any of the GH only items like Promethian Mace
on Do Not Use Guide

Artifacts are bugged, but they are all in the description
on Do Not Use Guide

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