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Total Cost:
Deathstroke's Claymore (1)

+ 15 Attack Damage

+ 5 Cooldown Reduction

Total Cost:
Deathstroke's Claymore (2)

+ 25 Attack Damage

+ 10 Attack Penetration

+ 10 Cooldown Reduction

Total Cost:

Deathstroke's Claymore

+ 50 Attack Damage

+ 15 Attack Penetration

+ 10 Cooldown Reduction

Terminate 1: Activate to deal 5% of your target's maximum Health as Attack Damage (Max 600 vs creatures and drones), and increase further damage you deal to them by 5% for 3s (120s Cooldown).

A master of many weapons, Slade Wilson (aka Deathstroke) still favors this massive sword made with a near-invulnerable alloy of titanium, vanadium, and depleted promethium.

Modifiers available for Deathstroke's Claymore

Empowered Deathstroke's Claymore
Artifact gains Terminate: Activate to deal 10% of your target's maximum health as Attack Damage and increase further damage you deal to that target by 5%. (90s Cooldown). (Tier 3)
Enhanced Deathstroke's Claymore
+10 Attack Damage (Tier 2)
Optimized Deathstroke's Claymore
+5% Cooldown Reduction (Tier 2)


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The next champion to be released is:
Katana (March 4th)

Latest comments

This build is awesome, have not played NBM for ages and just tried it on GD, result = win KDA 23/1/6 Thank you :) :) :)
on Von Doom's Raw meat party in the jungle

Finally! A Nightmare Batman Jungle guide that has been recently updated! I'll definitely be trying this guide out soon! :D
on Von Doom's Raw meat party in the jungle

Nice guide, i have a question, why do you consider the Soultaker Katana as a defensive item?
on Von Doom's Raw meat party in the jungle

The guide is bugged, but all of the artifacts are in the description
on Green Lantern's Light!

maybe you can put some guide text explaining everything? like ur item choises mods , amps etc
on The Stinging Beetle

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