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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

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    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Catwoman

    Catwoman:The Poke Whip Support

    A Catwoman guide by TGI_Supportive
    Last updated: Feb 13th, 2014
    Link to guide: www.dawnbase.com/guides/rtFY85mr
    4,115 2
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Introduction
    The amount of zoning you can do on prime cat support is actually quite funny. This is one of the newer supports that i have been trying out and its amazing due to the fact its pretty much a double carry bot lane with high burst regardless of what you pick with you.
    Augments
    Page 8/12 Price:600 Augment:+1.8 Attack Damage +1.5% Crit 
    Page 8/12 Price:400 Augment:+1.8 Attack Damage +1.5 Attack Pen
    Page 8/12 Price:400 Augment:+0.3 Attack Damage per level +1.5 Attack Pen
    Page 11/12 Price:500 Augment: +1.8 Attack Pen +1.5 Attack Damage
    Mods
    Empowered PSI Scimitar-Skill Attack 2After skill use,your next attack deals 50+50% Power Damage or 150% base Attack Damage.(Tier 3)
    Empowered Nil Weapon-Recycling: Increased damage to Drones at low health (Tier 1)
    Rapid Coda Blade-Wounding: Targets hit by your Basic Attacks have their healing and regeneration reduced by 50% for 1.5 seconds (Tier 3)

    Stolen Powers

    Gaslight Batman's Surveillance Camera
      Gaslight Batman's Surevillance Camera has increased sight distance

      Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      Gaslight is one of the camera's i love but i hate the fact that it doesn't have 5 charges. But it does give a great difference in view distance in comparsion.

    Robin's Surveillance Camera
      Robin's Surveillance Camera has two additional charges.

      Gain 5 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base.

      This camera is most likely the best choice overall due to the fact it gives 5 charges instead of 3 meaning you can stay in lane for even longer because you can just keep warding. With the bonus ward from base you get a massive 6 ward start right off the bat.

    Gaslight Catwoman's X-Ray Vision
      Gaslight Catwoman's X-Ray Vision has a longer vision range.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      This is great for the extra safety play of having farther view range and works well for not face checking but just checking with far range which also helps with spotting wards at a distance.

    Atomic Poison Ivy's X-Ray Vision
      Atomic Poison Ivy's X-Ray Vision has a reduced cooldown.

      For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads.

      The entire purpose of this is to do nothing but clear camera's like crazy so that your jungler can come in even more often or make the other support waste another camera.

    Arcane Green Lantern's Healing Wave
    Arcane Green Lantern's Healing Wave grants increased Power Armor and Attack Armor to you and nearby allies.

    Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain X Power Armor and X Attack Armor for 3 seconds.

    This heal is good for the bonus early game health and the armor for the def. stat.

    Poison Ivy's Healing Wave
    Poison Ivy's Healing Wave grants increased Attack Damage and Power Damage to you and nearby allies.

    Heal yourself and nearby allies for X Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%. You and nearby allies also gain a X Attack Damage and X Power Damage increase for 5 seconds.

    This heal is great for the bonus heal and the fact that gives your carry abit of extra damage on top of the heal.

    Item Rundown
    Psi Scimitar
    Coda Blade
    Claw Of Horus
    Sword Of Beowulf
    Joe Chill's Revolver
    Atomic Axe

    Side Items
    Deathstrokes Claymore
    Skill Order
    R,Q,E,W,Passive
    Skill Rundown

    Laning Phase
    Poke,Poke,Poke the q poke from catwoman is so good and on top of that you get a slow/knockdown for your carry which is amazing. The more you poke with her and zone the better because of the fact if you get levels ahead of the other bot lane the game is pretty much over.
    Team Fights
    When teamfights come you should go for the carries because you have a ton of damage as cat. The best use of your first tumble should always be your knockdown on a carry. This will cause them to be slowed and it will also cause them to have a nice hard slow on them. The rest of the tumbles until your W is back up should always be a good poke.
    Warding Locations


    Warding Early:
    These are all the yellow locations. These locations make it abit annoying for junglers to invade your side and also prevent you from getting ganked easily. With map awareness these spots are key for the early game.

    Warding Mid Game:
    These are all the blue locations. These locations are great for objective control and jungle control of the enemy jungle. Use the blue in the enemy jungle ONLY if you have the lead and it is safe to ward the enemy jungle otherwise stay to the middle points of the yellow wards for coverage as they are still good spots.The two spots that should remain the rest of the game is Raider and Levi. with these spots coverage it gives you objective control so that way it isn't done while you had no idea.

    Warding Late Game:
    These spots are great for Raider camera's in the early game and really good for catch outs in the late game when they go to get their buffs. And if they don't well you just steal them instead. with this map coverage it makes it hard for the enemy to either get into your jungle if you are losing by warding your side where the spots are marked. Or it makes it hard for them to go around in their jungle due to the amount of vision you have of them.
    Latest comments
    A high damage supp is really useful, look at Zattanna. High damage champs supporting has been a thing for a while. I want to try this now.  
    11:09 pm, Feb 13th, 2014
    Sorry, but she isn't a support, she just have no support abilities and deal too much damage
    8:34 pm, Feb 13th, 2014
    Its all about lane control not supporting.
    11:00 pm, Feb 13th, 2014