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    Infinite Crisis builds for Atomic Wonder Woman

    Solo Que Master Syotos - AWW Ultimate carry Jungle guide

    An Atomic Wonder Woman guide by XxSYOxTOSxX
    Last updated: Dec 6th, 2014
    Link to guide: www.dawnbase.com/guides/solo-que-master-syotos-aww-ultimate-carry-guide
    2,411 0
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    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Hey Everyone! Solo Que master SYOTOS has returned to IC after a year and a half gone playing, Streaming, and owning on Dawngate (RIP BestM0yaNA). With my grand return you all know come great guides, videos, streams and hours upon hours of hilarious moments. Feel free to tune in anytime at twitch.tv/xxsyotosxx . But enough about me and more about why were all here. How do you own as Atomic Wonder Woman all day long? Lets have a look.
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    1) Abilities
    2) Amps & Mods
    3) Stolen Powers
    4) Role of Junglers
    5) Jungling Routes
    7) Team Fights
    8) Conclusion
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    1) Abilities

    Vault - Q
    This ability is your main engage, disengage, escape, wave clear, jungling move. When you hit an enemy you get a stack of Rev added to you and you deal a decent amount of damage. If you are already Revved then when you use this ability you can then use it a second time dealing a reduced amount of damage. When youre in the jungle this ability can make for some very interesting decisions. Using it to jump over walls for a gank is always fun but dont forget that if you jump in you cant jump out once its on cooldown So be mindful of your surroundings before going all in engage with it. While jungling if you can land a w,e combo quick enough you will always be revved and be able to clear which ever camp you are at with ease and speed allowing you to move onto the next objective! Mastering when to use this skill and how is probably the most important part of Atomic Wonder Womans kit. This ability is maxed Second and taken as your second ability.

    Smite - W
    Smite is an amazing strong auto attack reset abliity that gives 1 Rev after it hits. This is the first ability you want to take while playing in the jungle! The cooldown for this ability is only 8 seconds at level 1 and will help you to clear your first camp with ease! Normally when jungling you will take a detonate spell and will use it to help clear the first camp as to not take to much damage correct? When you do so the only thing left will be the main baddy of the group for you to take 1v1. With Smite, you can use the ability right after a regular auto attack essentially doing 2 auto attacks at the same time if you can get the timing down. Best part about this skill is that when youre revved and you use this ability deals double damage as it normally would! This makes this ability the best in terms of assassinating someone. This ability is maxed First and taken at level 1 as your first ability.

    Savage Sweep - E
    Even though this ability is maxed third dont take it lightly! Savage Sweep on hit will give you a Rev and if you hit enemies on the outer portion of the hitbox they will take the same amount of damage as DoT (damage over time). When youre Revved this ability will hit in a circle around you instead of the regular cone in front of you. Anyone that is caught in the Circle will take the initial Damage as well as the DoT. Thats not all though, on hit with this ability will also apply a slow to you enemies. At level 1 the slow is not very strong but late game this ability is amazing at ruining a team! In the jungle engaging any of the camps at the edge of the cone will apply the DoT as well as the regular damage as well as giving you a rev point to get to your double vault faster. Between the bleed on this ability, your smite ability on the main jungle creep, and your double vault you can clear any camp in at most 1 second! Such a good ability against a late game mobile team comp combined with your R Ult engage you can slow their entire team and make it to where NOBODY can escape! This ability is maxed third and taken at level 3.

    Reclaimer - R
    The Reclaimer is your Ultimate move! Massive damage that scales with 130% of your bonus Attack Damage! Not to mention the most amazing Gap closer in your kit! The distance that you can use this ult from is absolutely Amazing! Anytime that you need to help your teamates OR to pick off those enemies that are trying to run in terror of you, This ability gives you what you need! When you get to your destination with such quickness you will arrive REVVED and ready to burst someone down. Using this ability to engage a teamfight and slow their entire team OR to chase a kill and instant kill a squishy with your Smite ability is probably the most effective but just like your vault becareful going into a situation without knowing where everyone is. Last thing you want to do is dive in 1v5. This ability is maxed fourth and taken every chance you get starting at level six.


    Rev - Passive
    So with all this talk about your abilities giving you Rev what exactly is rev? Basically when you deal damage with an ability You gain 1 point of Rev! When you have 2 points of Rev you become REVVED and the next ability you use will have extra effects! Those extra abilites have been covered so here we will talk about just rev! When you become REVVED you also get a small amount of the cooldown on your abilities taken off. Since being rev is based of how often you use your abilites maxing your passive last is the best option. But being able to maintain your rev gauge as you move around and knowing the best way to get revved in your situation is what seperates the Solo Que Masters from the noobs! You lose a stack of rev after 6 seconds of no combat so be sure to auto attack as you go and keep your rev going!
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    2) Amps & Mods



     Discounted Marauder Knife is the first mod that we choose! Alot of people will disagree with saving 100 gold when theres many other mods that will give more damage. Heres the thing though, You dont need that +10 damage or +10% crit chance as AWW! Your kit is strong enough so what you really want to do is get going as fast as possible! taking 100 gold off the cost of the the marauder knife lets you go straight into level 2 of this item and still get 2 health vials to start! Not to mention getting into your build just that much faster knowing you save that little bit of money for extra survivability early on so you can stay longer and get more money!

     Accelerated Soultaker Katana is amazing for junglers! As you know this item gives you more damage and lifesteal based on how many coins you pick up. Well in most of the jungle camps there are 2,3, or 4 monsters each gives you coin. With this mod once you get to start collecting them it will only take a few camps to get you to max damage and lifesteal. The sooner you get those stacks the faster you can go and gank someones face! Less time jungling means more time Helping to take objectives and help your teamates! Amazing mod here and i feel like a must have!

     Optimized Joe Chill's Revolver is another one like the discounted marauder knife that gets you to full power FASTER! Save 300 gold earlier on to get to max damage and make your ganks Godlike! The amount of damage that this item gives you makes your auto attacks and your smite ability extremely scary. When you get this mod you get to that point just so much faster!

    All augments used are standard. More Damage more Penetration and a small amount of lifesteal will make your early game and early jungle clears much easier and faster!
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    3) Stolen Powers


     Atomic Joker's Detonate. Everyone jungler needs a detonate spell in order to help clear camps faster. Not only that but it can be used to steal enemy teams jungle right in front of their eyes and no one know what happened! With Jokers here it lowers the cooldown a good bit so that you can use it move often! More detonate means more stacks for Soultaker katana, faster jungle clear routes, more time spent ganking and taking objectives! Absolute must with this build!

    Flashes Super Speed. There will be times when you wish you were just that much faster to secure a kill or to get away. With flashes super speed you no longer have to worry about it. Truth is the most useful part of this isnt that it makes you 25% faster than regular speed but taht you can move THROUGH minions with it. So for all those crafting noobs trying to dodge inbetween minions to block your path Solo que master has the answer. This power is so good for chasing down those kills, getting to objectives faster, and dodging all those pesky characters in your way! Go get em!
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    4) Role of the Junglers!


    Coming Soon!
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    5) Jungling Routes
    Coming Soon!
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    6 Team Fights
    Coming Soon!
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    7) Conclusion

    Coming Soon!
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