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  • Infinite Crisis has shut down.

    With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.

    Hats off to you all. It was a pleasure, ladies and gentlemen.

    Sacrilege
    @SacrilegeGG

    Infinite Crisis builds for Doomsday

    Doomsday. Still relevant even with the new champos popping in.

    A Doomsday guide by malrin1
    Last updated: Jan 22nd, 2014
    Link to guide: www.dawnbase.com/guides/pvJ0jY6w
    3,018 0
    Score:

    1

    Ability levelling order
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19
    Starter items
    Core items
    Offensive item options
    Defensive item options
    Situational item options
    Augments
    Modifiers
    Stolen Powers
    Augments:
    -Kord  att pen 2.11/move speed 2.11 
    -Kord att pen 2.11/att dmg .25 lvl  
    -Kord att pen 2.11/att dmg 1.5  
    -Kord att pen 2.11/att life stl .75

    Mods:
    -Queen      Att Dmg Collector +10 max stacks       Soultaker Katana   
    -Wayne      Mirror defense 4                                   Suit of Sorrows   
    -Wayne      105 health                                            Lobo's Chain


    Usually start with Lobo to level 2, gives me additional health and some attack to start off with. Try to position yourself for a wall smash then pound em down during the stun for a second stun with the 3rd strike. 90% of the time this kills whomever you hit with exception to the beefy att armor champs. Once you start getting some coin flowing I work on getting the cloak to max level then go back and finish off lobo's chain then from there everytime I port to base or sit and capture a spot I check out what the opposing team is gearing towards and that dictates either going ahead and finishing the damage side of the build or stacking health and armor. More often than not after lobo and cloak are maxxed I shoot for soultakers. The lifesteal keeps you in fights long enough to take down that pesky Ivy tank or a well built WW with her crazy shield... the only thing that really gives me any trouble is a crit happy Cyborg...but if you dodge and weave your way in and grab ahold.... he becomes a pile of gooey flesh and flattened steel. Once you get all 4 abilities off cooldown I usually start a run in on an enemy with W-R-E-QQQ and as it sounds.... you wreck the competition. With a well played support Robin/Zatanna/Poison IVY... you should be able to handle 2 vs 3 unless all the other 3 are as well organised as you and the support.

    Thanks for the time and happy gaming!
    Please comment with any positive(or negative) thoughts and suggestions and look for me in game as Malrin



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