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Infinite Crisis has shut down.
With its departure, Dawnbase will be going into permanent read-only mode and will remain as both an archive of information about Infinite Crisis, and a reminder of the times we all had with the game.
Hats off to you all. It was a pleasure, ladies and gentlemen.
Sacrilege
@SacrilegeGG
Atomically Wonderful Woman Guide (Jungle)
An Atomic Wonder Woman guide by MisterB3ndyLast updated: Feb 20th, 2014
Link to guide: www.dawnbase.com/guides/misterb3ndys-general-atomic-wonder-woman-guide
5,330 1
1
Ability levelling order
Starter items
Core items
Offensive item options
Defensive item options
Situational item options
Augments
Modifiers
Stolen Powers
Hey everyone, my name is Stuart but I go by Misterb3ndy on the interfaps. I've been playing Infinite Crisis for 4-5 months. I'm pretty familiar with the moba game type and feel that dawnbase could use more builds for people trying to better their play style. My builds will contain a more in depth approach towards which items you should be purchasing and in which order you buy them. I will also give hints and tips concerning jungle routes and typical lane play that I have found useful. I wil be updating this build periodically and will add more to it soon.
With wonderwoman I have found her most useful in the jungle and in particular, early game jungle. This is due in part to her massive dmg output early game. I've found most success with her while "floating" or jungling around bottom lane early game in hopes of getting a early kill or 2. I start off by telling my team to let the enemy team push their lane (meaning let the minions or nuetral monsters kill your minions faster than you and your partner), Upon lvling up, I get my Q skill which lets her leap and aeo attack them. This skill combo allows her to get in range of the enemy "squishies" very fast. Q-->E--> very good combo for early lvl ganking. This only seems to work though if your team notices you coming; meaning you need to inform them via ping or chat message, that you are inbound. After getting the early kill, you should be close to affording CODA blade lvl 2. I mention this because CODA is WW's best friend when it comes to weapons. I max CODA blade first almost every game and never look back or regretting my bawlsy decision. Assuming you were successful with your first gank, I would continue this item purchase order vigorously.
Item perks WW benefits from:
-Attack Damage
-Attack Armor Penetration
-Attack Speed Increased
-Cooldown Reduction %
-Health
Since there are no mod/amplifier tabs available, I've created my own little list:
Mods:
1. Kord--Enhanced Maurader Knife +13 Attack
2. Queen--Enhanced Koba Blade +13 Attack
3. Kord--Discounted Huntress' Bow (-) 200 off Tier 1
Amplifiers:
1. Kord--Movement Speed / HP (2.11mvs / 19.43hp)
2. Queen--Attack Speed / Attack Penetration (1.4 AS / 1.75 Pen)
3. Wayne--Attack Lifesteal / HP per lvl (.9% LifeSteal / 4.21 hp per lvl)
4. Wayne--Attack Lifesteal / HP (.9% LifeSteal / 25.26 hp)
I hope you all enjoyed my build and I look forward to any comments or suggestions. I will be frequently updating this build as I learn more about WW and the best approach towards success with her in the jungle. Thanks for your time and cya on the battlefield!!!!
Lingo: WW=Wonderwoman
With wonderwoman I have found her most useful in the jungle and in particular, early game jungle. This is due in part to her massive dmg output early game. I've found most success with her while "floating" or jungling around bottom lane early game in hopes of getting a early kill or 2. I start off by telling my team to let the enemy team push their lane (meaning let the minions or nuetral monsters kill your minions faster than you and your partner), Upon lvling up, I get my Q skill which lets her leap and aeo attack them. This skill combo allows her to get in range of the enemy "squishies" very fast. Q-->E--> very good combo for early lvl ganking. This only seems to work though if your team notices you coming; meaning you need to inform them via ping or chat message, that you are inbound. After getting the early kill, you should be close to affording CODA blade lvl 2. I mention this because CODA is WW's best friend when it comes to weapons. I max CODA blade first almost every game and never look back or regretting my bawlsy decision. Assuming you were successful with your first gank, I would continue this item purchase order vigorously.
Item perks WW benefits from:
-Attack Damage
-Attack Armor Penetration
-Attack Speed Increased
-Cooldown Reduction %
-Health
Since there are no mod/amplifier tabs available, I've created my own little list:
Mods:
1. Kord--Enhanced Maurader Knife +13 Attack
2. Queen--Enhanced Koba Blade +13 Attack
3. Kord--Discounted Huntress' Bow (-) 200 off Tier 1
Amplifiers:
1. Kord--Movement Speed / HP (2.11mvs / 19.43hp)
2. Queen--Attack Speed / Attack Penetration (1.4 AS / 1.75 Pen)
3. Wayne--Attack Lifesteal / HP per lvl (.9% LifeSteal / 4.21 hp per lvl)
4. Wayne--Attack Lifesteal / HP (.9% LifeSteal / 25.26 hp)
I hope you all enjoyed my build and I look forward to any comments or suggestions. I will be frequently updating this build as I learn more about WW and the best approach towards success with her in the jungle. Thanks for your time and cya on the battlefield!!!!
Lingo: WW=Wonderwoman
Latest comments
Comments or suggestions welcome!! Glad to see people have upvoted it. I appreciate the feedback.
3:09 pm, Jan 12th, 2014